Gladiator Skill Tree

Living Easy


Required Level: Lv 42 SP: 3 Requires: N/A Input: A ↓ Info: Sits down for up to 4 seconds, gaining invincibility for the entire duration, then receives 2 seconds of Super Armor after standing up. It can be cancelled by a skill of his own. Has a 60 second cooldown. Similar to Druid's Nature Shield.

Reverse Trampoline


Required Level: Lv 20 SP: 1 Requires: N/A Input: During first attack of basic combo or dash attack, ← Info: Tumbles backward, receiving invincibility for the most of the movement.

Jump Attack Lv 1
Required Level: Lv 0 SP: 0 Requires: N/A Input: In the air, ↑ Z Z Info: Swings forward, then pulls back.

Jump Attack Lv 2


Required Level: Lv 14 SP: 1 Requires: N/A Input: In the air, ↑ Z Z Info: Swings forward twice. The first swing also executes faster, allowing otto shots.

Leap


Required Level: Lv 24 SP: 2 Requires: Jump Attack Lv 2 Input: In the air, ↓Z Info: Stomps on a friend or foe, descending quickly, then jumps high into the air. Deals damage on enemies. Notes: Cannot be used simultaneously with Jump Attack Lv 2. Equipping Defense Lv 2 will reduce the damage dealt by the first swing of the default jump attack. Leap also triggers when used during a skill's frame freeze.

Air Combo Lv 1
Required Level: Lv 0 SP: 0 Requires: N/A Input: During Combo, ↑ Info: Leaps and performs a short swing (knock up), then spins and drops his heel (knock down).

Air Combo Lv 2


Required Level: Lv 27 SP: 1 Requires: N/A Input: During Combo, ↑ Info: Leaps and swings up twice, knocking up with each swing. Can be cancelled into a ground dash.

Double Dash


Required Level: Lv 30 SP: 1 Requires: N/A Input: During Dash, → Info: Performs another slightly different dash.

Dash Attack Lv 1
Required Level: Lv 0 SP: 0 Requires: N/A Input: During Dash, Z ... Info: Performs a swing that hits twice and also can connect to stun and enemy if they are close enough behind Sieghart. If it hits, it can be chained into part of a basic combo, which can be chained further into basic combo extensions. Critical can also be chained immediately. Note: Does not benefit from Mad Rage Lv 3.

Dash Attack Lv 2


Required Level: Lv 35 SP: 1 Requires: N/A Input: During Dash, Z Info: Performs a swing that hits once. If it hits, it can be chained into another swing that hits twice Note: Cannot be chained into the basic combo and its extensions, unlike Lv 1.

Critical Lv 1
Required Level: Lv 0 SP: 0 Requires: N/A Input: During Combo, → → Info: Stomps on the ground before swinging the sword. The stomp has induces a unique flinch animation, but has a small range. The slash has a long recovery.

Critical Lv 2


Required Level: Lv 33 SP: 2 Requires: N/A Input: During Combo, → → Info: Performs a sweeping kick before swinging the sword. Faster than Lv 1.

Double Lv 1
Required Level: Lv 0 SP: 0 Requires: N/A Input: During last hit of Combo, → → Info: Swings forward, dealing up to two hits.

Double Lv 2


Required Level: Lv 17 SP: 1 Requires: N/A Input: During last hit of Combo, → → Info: Twirls the sword, dealing up to four hits.

Rage


Notes: These abilities are not shared, thus only Gladiator will benefit from them. Quiet Rage and Mad Rage cannot be equipped simultaneously. Each level in one type of Rage also gains the effects of the levels below it. For example, equipping Quiet Rage Lv 3 will also equip Quiet Rage Lv 2 and Lv 1.

Quiet Rage Lv 1


Required Level: Lv 11 SP: 1 Requires: N/A Input: N/A Info: Divides damage taken by 1.3 on the first life.

Quiet Rage Lv 2


Required Level: Lv 21 SP: 2 Requires: Quiet Rage Lv 1 Input: During full Rage gauge, C ↑ Info: Heals 10% of maximum HP.

Quiet Rage Lv 3


Required Level: Lv 39 SP: 3 Requires: Quiet Rage Lv 2 Input: ← or → Info: Blocks, similar to Aegis Knight. Consumes Rage per block, except during Rage mode.

Mad Rage Lv 1


Required Level: Lv 11 SP: 1 Requires: N/A Input: N/ Info: Increases rage mode's duration by 75%.

Mad Rage Lv 2


Required Level: Lv 20 SP: 2 Requires: Mad Rage Lv 1 Input: N/A Info: All methods of gaining Rage are further improved.

Mad Rage Lv 3


Required Level: Lv 41 SP: 3 Requires: Mad Rage Lv 2 Input: N/A Info: Activating Rage Mode doubles the number of hits per attack during the Basic Combo. Affects neither combos during Dash Attack Lv 1 nor combo extensions (Critical, Aerial, Double).

Iron Crusher Lv 1
Required Level: 0 SP: 0 Requires: N/A Input: Press Z to charge one MP slot and release. Info: Performs a slow hit followed by a heavy slam. Rage: Adds an upper swing in the middle.

Iron Crusher Lv 2


Required Level: 16 SP: 1 Requires: N/A Input: Press Z to charge one MP slot and release. Info: Adds an uppercut after the heavy slam, but deals half damage per hit.

Armor Crasher Lv 1
Required Level: 7 SP: 1 Requires: N/A Input: Press Z to charge one MP slot and release. Info: Quickly impacts with an upper swing. Rage: Adds a frontal strike after the upper swing, but deals half damage per hit.

Armor Crasher Lv 2


Required Level: 26 SP: 2 Requires: Armor Crasher Lv 1 Input: Press Z to charge one MP slot and release. Info: Inflicts two weak slams before the upper swing. Rage: Adds a frontal strike after the upper swing, but deals half damage per hit.

Mach Strike Lv 1
Required Level: 6 SP: 1 Requires: Skill Key from Cash Shop for 3000 Cash Input: Press Z to charge one MP slot and release. Info: Performs an upper kick before jabbing forward. Rage: Quickly performs a leaping kick after the jab.

Mach Strike Lv 2


Required Level: 25 SP: 2 Requires: Mach Strike Lv 1 Input: Press Z to charge one MP slot and release. Info: Adds extra kicks and swings in between.

Boomerang Lv 1
Required Level: 15 SP: 1 Requires: Skill Key from Cash Shop for 3000 Cash Input: Press Z to charge one MP slot and release. Info: Tosses energy from the sword at a limited distance.

Boomerang Lv 2


Required Level: 34 SP: 2 Requires: Boomerang Swing Lv 1 Input: Press Z to charge one MP slot and release. Info: Last longer, dealing more hits but less damage per hit. Also delays the caster while the skill is hitting.

Flame Sword Lv 1
Required Level: 0 SP: 0 Requires: N/A Input: Press Z to charge two MP slots and release. Info: Throws a wave of flames on the ground. Rage: Adds an explosion at the end, dealing an extra hit.

Flame Sword Lv 2


Required Level: 19 SP: 2 Requires: N/A Input: Press Z to charge two MP slots and release. Info: After throwing the first wave, it throws a second single hit wave. This skill does not begin immediately, and its final explosion in Rage mode is different from Lv 1.

Ultimate Storm Lv 1
Required Level: 10 SP: 1 Requires: N/A Input: Press Z to charge two MP slots and release. Info: Sieghart slams the ground creating a burst of aura before grinding his sword an upper swing letting out flames. The aura burst is uncounterable. Rage: Adds an explosion at the end, similar to Rage Flame Sword Lv 2.

Ultimate Storm Lv 2


Required Level: 29 SP: 2 Requires: Ultimate Storm Lv 1 Input: Press Z to charge two MP slots and release. Info: Performs two quick upper swings instead of one.

Death Knell Lv 1
Required Level: 18 SP: 1 Requires: Skill Key in Cash Shop for 3000 Cash Input: Press Z to charge two MP slots and release. Info: Spins once, unleashing flames from the sword. Rage: After spinning, a quick sprout similar to the Fighter's White Flower Technique is performed.

Death Knell Lv 2


Required Level: 37 SP: 2 Requires: Death Knell Lv 1 Input: Press Z to charge two MP slots and release. Info: Spins twice, traveling farther while dealing double number of hits, but half damage per hit.

Phantom Rush Lv 1
Required Level: 9 SP: 1 Requires: Skill Key in Cash Shop for 3000 Cash Input: Press Z to charge two MP slots and release. Info: Rushes forward with an aura of dark energy. Rage: Performs a burst at the end of the rush, but deals less damage per hit.

Phantom Rush Lv 2


Required Level: 28 SP: 2 Requires: Phantom Rush Lv 1 Input: Press Z to charge two MP slots and release. Info: Begins earlier with an extra hit, but deals less damage per hit. Has exactly the same Rage version as Lv 1.

Grinding Punisher Lv 1
Required Level: 0 SP: 0 Requires: N/A Input: Press Z to charge all 3 MP slots and release. Info: Sweeps forward, then performs two powerful upper swings. Holding ← or → during the first sweep will adjust its distance.

Grinding Punisher Lv 2


Required Level: 13 SP: 1 Requires: N/A Input: Press Z to charge all 3 MP slots and release. Info: Quickly descends and impacts the ground after the second upper swing. Both upper swings lift lower, and the second upper swing has one less hit.

Triple Slash Lv 1
Required Level: 23 SP: 1 Requires: N/A Input: Press Z to charge all 3 MP slots and release. Info: Swing thrice, unleashing flames from the sword. Rage: Changes the third swing into a force erupting from the ground.

Triple Slash Lv 2


Required Level: 32 SP: 2 Requires: Triple Slash Lv 1 Input: Press Z to charge all 3 MP slots and release. Info: Knocks up on the second hit.

Mortal Impact Lv 1
Required Level: 12 SP: 1 Requires: Skill Key from Cash Shop for 3000 Cash Input: Press Z to charge all 3 MP slots and release. Info: Spins once similar to Death Knell, before unleashing a tornado that tosses enemies caught.

Mortal Impact Lv 2


Required Level: 40 SP: 2 Requires: Mortal Impact Lv 1 Input: Press Z to charge all 3 MP slots and release. Info: Prior to attacking, summons an orb that draws enemies to the center. The suction does not pull up, and can be countered.

Mocking Blade Lv 1 (Honoring/Contemptuous Gesture)
Required Level: 22 SP: 1 Requires: Skill Key from Cash Shop for 3000 Cash Input: Press Z to charge all 3 MP slots and release. Info: Activates an aura that deals continuous hits to nearby enemies, also the user's movements are limited, but although gains invulnerablity to any attacks. Lasts for 5 seconds.

Mocking Blade Lv 2


Required Level: 31 SP: 2 Requires: Mocking Blade Lv 1 Input: Press Z to charge all 3 MP slots and release. Info: Increases duration to 8 seconds, but deals half damage per hit. However, its Rage version has the same damage as Lv 1, even when Rage mode wears off while the aura is still active.

Defense Lv 1


Required Level: 8 SP: 1 Requires: N/A Input: N/A Info: Allows the first swing of a Basic Combo and Dash Attack to destroy projectiles.

Defense Lv 2


Required Level: 38 SP: 2 Requires: Defense Lv 1 Input: During Arrow Defense, ←← or →→ Info: Performs a short dash, canceling the animation of Arrow Defense. Cannot be chained into Double Dash.

Berserker Lv 1
Required Level: 5 SP: 1 Requires: N/A Input: N/A Info: Knocks up nearby enemies. Activates when struck continuously by Arrows/Kunai.

Berserker Lv 2


Required Level: 36 SP: 2 Requires: Berseker Lv 1 Input: N/ Info: Grants 3 seconds of Super Armor whenever Berserk activates.